2023 100th NAB Show: Accessibility
No matter what kind of creator you are, you've probably heard of the NAB Show at some point in your profession. Some of the world's most talented creatives run out to Las Vegas to attend NAB each year. While at NAB, they can find new technologies, share wisdom, make new relationships and experience workshops hosted by Future Media Conferences and many others.
It showcases broadcasting, media, and entertainment advancements, with brands revealing their latest technologies. Let's look at the major highlights from NAB 2023 that deal with accessibility within technology that I have found.
First, I visited Sony with their new RTK Real-Time Kinematic Kit release for their drone. I also had a lovely talk with a few people about their SDKs about seeing what they are doing to make their hardware and software more accessible. I can't go into much detail, but they work on great things and continue pushing the camera market's bounds, making them accessible to everyone.
Second, I visited Adobe and talked to them about accessibility within Premiere Pro and After Effects. I spoke to the accessibility head for After Effects. She was remarkably insightful and knows a long way needs to be done, especially on the Mac side. Then I got invited to a party, and I got to meet the Product Manager for Premiere; he said that massive changes are coming later this year, without disclosing too much but that they will be able to utilize things that they cannot due to limitations of the app, such as more with voiceover on the Mac.
Then third, while I was at the Adobe booth, I also caught up with Frame.io. I talked to their marketing expert, and he was more than helpful. I told him some insightful feedback to give the Teams there, like the accessibility with Zoom sometimes doesn't work with the Final Cut Pro extension tool. I told him there were also a few others I could see improvement. Another thing I mentioned do they have disabled people on their team not just for diversity and inclusion but to test the product. He said that was something they hadn't thought about, so there could be significant opportunities for me to expand on this topic in a future blog post.
Forth, I had a very excellent conversation with Blackmagic and Resolve. They have done great things for the visually and hearing impaired by using transparent colors within macOS and VoiceOver on the Mac! I talked to a specialist who will get me a form to submit more feedback.
Last but not least were the excellent accessibility sessions that went on. I attended a TON, and this was honestly the most moving part of the NAB Show 100th Anniversary. I sat in a panel that had visually and hearing impaired. They said they should always be included in the video field as a producer, director, or just some aspect of the process. And this statement I couldn't agree more with this; ordinary people can NOT do audio descriptions within closed captions or audio SFX. People with disabilities need to get into the conversations within the production that is going on.
Let me know if you visited NAB 2023 and your favorite accessibility thing that a company announces. Maybe next year, I will go and see them and write a blog post about it! :)
Some photos provided by NAB Show Press
Apple Gave Me a Life I Never Knew I Had
How Apple gave me a life I never knew I had
My name is Jacob Rush, and this is my story of how Apple has given me a life I didn't know I had. I was born with a mild form of cerebral palsy.
I felt there was always something distant between me and my passion for making technology more accessible to users like me. Attending school was never easy for me; even looking physically different was a target for harassment.
And yes, I did get picked on in public school for being "different." That was enough for a group of students to terrorize me, lock my leg and hand, and constantly remind me every day that I was different.
Then, when you added all the various tools I was given in school, something as simple as a piece of paper and a pen, it was hard not being able to hold the form and have stability in my hands to write usually.
My parents knew I had been struggling with my limited resources when the school was using other technology that was not accessible to me and my one-handed situation. I went to another school district to try a different school, and things changed.
I was presented to the technology specialist at the Apple Distinguished School, and the Apple Representative from the school was there with the technology specialist. He introduced me to the Macintosh, an iMac G4 20" with OS X Panther. I was amazed at how the hardware and the software worked in tandem with each other. I felt I was introduced to a whole new world, and a life tool was now presented to me to start living everyday life.
He showed me how to use Keynote, Pages, and Numbers, and it felt so natural to me between the operating system and UI design and being able to use a trackpad on a desktop machine. With only one hand, I discovered that the trackpad was the most accessible for me to hit the modifier key, such as the command key. 
It was life-changing whenever the technical specialist showed me how to do things within the iWork suite and showed me that I could do it with the trackpad versus a traditional mouse.
Even though I have used both, it is harder to keep two fingers on the mouse to click and hit option or command, compared to a trackpad because of the water surface area. It allows me to be here and hit those buttons with less frustration by not being able to reach over with my left hand to beat the option or command buttons. 
Once I got the productivity suite down, I moved to video applications and music creation, which involved Garageband, iMovie, and iPhoto at the time. I was utterly amazed by the design of the videos, and I was completely surprised by the creation of videos.
By the end of that school year, I taught Keynote and iMovie to my peers at the educational institution. A short time after I got into video, I was introduced to the professional applications of Final Cut Studio 2, which included, at the time, Final Cut Pro 6. Final Cut Pro 6 is software that combines the ability to create everything from family movies to Hollywood movies.
I loved how that software worked, but I still didn't truly get the hang of it until the Apple Team developed and launched Final Cut Pro X.
At first launch, I was ultimately able to understand the way that the magnetic timeline worked. It made sense to me, allowing me not to use as many modifications with the software. I could keep my hand on the trackpad and only add the command key when needed or keep my hand on the keyboard. The ability to customize keyboards and have everything I needed was terrific.
The magnetic timeline allowed me to be creative without worrying about whether I was going to mess anything up, and for me being one-handed and not having to select multiple tracks in the editor is very enticing to me.  
The magnetic timeline is straightforward to use, and designed the user interface. Everything is there, but it's tucked away as if IKEA had created it. It has storage for everything, but it's hidden until you need it or reach that level of discovery on your own. So it doesn't mess with your brain. I have had brain issues trying to figure out how applications work, and I easily get overwhelmed if the user interface and design are not there. 
So that's how Apple saved my life. In the upcoming weeks, I will post more about what I have tried regarding hardware and the software that is the most accessible to me.